Rank: Administrator Mesaje : 507 Membru din : 09/12/2012
| Subiect: Config.Cfg deathrun download Dum Dec 23, 2012 8:04 am |
|
| - Cod:
-
unbindall bind "TAB" "+score" bind "ESCAPE" "cancelselect" bind "SPACE" "+DJ" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sv_restart 1,admin_restart 1" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "volup" bind "`" "toggleconsole" bind "a" "+moveleft;cl_righthand 0" bind "b" "buy" bind "c" "say /resetscore" bind "d" "+moveright;cl_righthand 1" bind "e" "+use" bind "f" "say /knife ; wait ; wait ; wait ; wait ; wait ; wait ; wait ; slot4" bind "g" "drop" bind "h" "+commandmenu" bind "k" "+voicerecord" bind "l" "strafescript" bind "m" "chooseteam" bind "n" "radio3" bind "o" "say CONNECT Dm.XtremeXPC.Ro ---> Server Deathrun Knfe Mod Profesional" bind "p" "owned" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "say /knife" bind "w" "+forward" bind "x" "say /radio" bind "y" "messagemode" bind "z" "slot2;wait;wait;wait;wait;wait;lastinv" bind "~" "toggleconsole" bind "UPARROW" "mup" bind "DOWNARROW" "mdn" bind "LEFTARROW" "voldn" bind "RIGHTARROW" "volup" bind "ALT" "+otikz.jb" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F1" "autobuy" bind "F2" "rebuy" bind "F3" "player_menu" bind "F4" "famas;galil;primammo " bind "F5" "m4a1;ak47;primammo" bind "F6" "awp;primammo " bind "F7" "buy;" bind "F8" "rmm" bind "F9" "imm" bind "F10" "hson2" bind "F12" "wws" bind "KP_HOME" "aug;sg550;buyammo1;buyammo1;buyammo1;echo [ | Steyr Aug / Sig SG-550 Commando | ]" bind "KP_LEFTARROW" "awp;buyammo1;buyammo1;buyammo1;echo [ | Artic Warfare Magnum | ]" bind "KP_5" "usp;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;echo [ | Universal Self-Reloading Pistol | ]" bind "KP_RIGHTARROW" "deagle;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;buyammo2;echo [ | Desert Eagle .50 AE | ]" bind "KP_END" "mp5;buyammo1;buyammo1;buyammo1;buyammo1;echo [ | MP5Navy | ]" bind "KP_DOWNARROW" "ak47;m4a1;buyammo1;buyammo1;buyammo1;echo [ | Ak-47 / Colt M4A1 Carabine | ]" bind "KP_PGDN" "famas;galil;buyammo1;buyammo1;buyammo1;echo [ | Famas / Galil | ]" bind "KP_ENTER" "un.bt" bind "KP_INS" "primammo;secammo;defuser;vesthelm;vest" bind "KP_DEL" "hegren;flash;flash" bind "MWHEELUP" "+duck" bind "MOUSE1" "+attack; adjust_crosshair" bind "MOUSE2" "+attack2" bind "MOUSE3" "+un.b" _cl_autowepswitch "0" _snd_mixahead "0.1" ati_npatch "0.0" ati_subdiv "0.0" bgmvolume "1" bottomcolor "6" brightness "1.000000" cl_allowdownload "1.0" cl_allowupload "1.0" cl_backspeed "400" cl_cmdbackup "5.0" cl_cmdrate "101" cl_corpsestay "5" cl_crosshair_color "250 50 50" cl_crosshair_size "small" cl_crosshair_translucent "1" cl_dlmax "128" cl_download_ingame "1.0" cl_dynamiccrosshair "0" cl_forwardspeed "1000" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Ltgray" cl_logofile "v_1" cl_lw "1" cl_minmodels "1" cl_radartype "1" cl_righthand "0" cl_shadows "0" cl_timeout "35.0" cl_updaterate "101" cl_vsmoothing "0.05" cl_weather "0" con_color "255+255+255" console "0.0" crosshair "1" fastsprites "0" fps_max "999" fps_modem "999" gamma "2.500000" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_overbright "0.000000" gl_polyoffset "0.1" hisound "1" hpk_maxsize "1.500000" hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.000000" lookstrafe "0.000000" m_filter "0" m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.022" model "gordon" MP3FadeTime "2.0" MP3Volume "1" mp_decals "300" name "Eddy" net_graph "3" net_graphpos "1" net_scale "5" r_bmodelhighfrac "5.0" r_detailtextures "0" s_a3d "0" s_automax_distance "30.0" s_automin_distance "2.0" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" sensitivity "2.010000" skin "" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "2" spec_pip "0" suitvolume "0.25" sv_aim "0" sv_voiceenable "1" team "1" topcolor "30" viewsize "120.000000" voice_enable "1" voice_forcemicrecord "1.000000" voice_modenable "1" voice_scale "2" volume "1" setinfo "_red" "tiger" setinfo "_vgui_menus" "0" setinfo "_gm" "b5f0" +mlook +jlook echo confing.cfg activated
//FPS ScripT developer "1" fps_max "1000" fps_modem "999" cl_cmdrate "101" cl_updaterate "101" rate "25000" cl_weather "0" cl_corpsestay 5
//Bunny Hop
alias speed_mod "speed_walk" alias speed_walk "+speed;dev1;dev0; alias speed_mod speed_run" alias speed_run "-speed;dev1;dev0; alias speed_mod speed_walk" alias +_bhop "alias _special bhop_;bhop_" alias -_bhop "alias _special" alias bhop_ "-+;wait;special" alias -+ "bhop+" alias bhop+ "+jump;alias -+ bhop-" alias bhop- "-jump;alias -+ bhop+" bind SPACE +_bhop
//DJ Jump alias +DJ "+jump ; +duck" alias -DJ "-jump ; -duck" bind space +DJ
//Rezolvarea Mainilor [ Ca sa nu te incurci in strafe ] bind "a" "+moveleft;cl_righthand 0" bind "d" "+moveright;cl_righthand 1"
//Strafe
alias "0w1" "wait" alias "w2" "wait; wait" alias "w3" "wait; wait; wait" alias "w4" "w2; w2" alias "w5" "w4; w1" alias "w6" "w4; w2" alias "w7" "w5; w2" alias "w8" "w4; w4" alias "w10" "w6; w4" alias "w15" "w10; w5" alias "w20" "w10; w10" alias "w30" "w20; w10" alias "w50" "w20; w20; w10" alias "w100" "w50; w50" alias "forward" "+forward;w10;w30" alias "turn" "cl_yawspeed 114;+right;+moveright;w10;w10;w8;cl_yawspeed 110;w30;w10;w6" alias "jump" "+jump;w1;-jump;-forward" alias "strafe" "strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;straferight;strafeleft;+duck" alias "straferight" "cl_yawspeed 450;+right;+moveright;w4;-right;-moveright" alias "strafeleft" "cl_yawspeed 450;+left;+moveleft;w4;-left;-moveleft;" alias "duck" "+duck;w50" alias "stops" "-right;-moveright;-left;-moveleft;-forward;-duck" alias "strafescript" "forward;turn;jump;strafe;straferight;strafeleft;duck;stops" //Bind your key bind "l" "strafescript"
//Silent Run
Alias "ducker" "+duck;wait;-duck;wait;wait;wait;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck" Bind "CTRL" "ducker
//BunnyDuck bind "Space" "+bduck" alias +bduck "alias _special @bduck;@bduck" alias -bduck "alias _special;-duck" alias @bduck "special;wait;+jump;wait;+duck;-jump"
//Developer bind w "+forward;developer 1;fps_modem 0;fps_max 200;wait" bind a "+moveleft;developer 1;fps_modem 0;fps_max 200;wait" bind d "+moveright;developer 1;fps_modem 0;fps_max 200;wait" developer 1 fps_modem 500 fps_max 500
//Jump Duck alias +jumpduck "+jump;+duck" alias -jumpduck "-jump;-duck" bind "Space" "+jumpduck"
//LongJump Script fps_max "101" cl_yawspeed "210" alias wait5 "wait; wait; wait; wait; wait" alias wait10 "wait5; wait5" alias wait20 "wait10; wait10" alias wait40 "wait20; wait20"
// Multi-Strafe alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck" alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left" alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right" alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe alias s.qA2_run "+forward; wait40; wait10; wait10; -forward" alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210" alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4" alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further) |
|